Wednesday: Refining Strategies
Wednesday was rough. We usually treat it as a farm day, but we struggled as a group with basic mechanics on account of a number of new faces to heroic and a number of silly mistakes. We can usually get by basic mistakes on account of sheer ilvl and brute force of will, but it became apparent that we needed more tact to down the bosses.
On Imonar, phase 1 now has a more organized strat for ranged and healers for sleep canister. We will continue to use this strategy in the future. In essence, range and healers will bunch into 2 groups. When you have sleep canister, run to the middle. When you don’t, you run away from the middle – you only need to strafe a little bit for this to be effective. 2-3 seconds is NOT a long period of time to run out of the group, so it’s equally important for the group to run away at the same time. This is especially true when we have 20+ man groups!
In between phases 2 and 3, people continually blow one another up on bridge crossings by not being careful when walking around. You really need to be careful, as this is a primary reason for our wipes.
Kin’Garoth was a struggle as well, mostly because people are screwing up the rolling purple orb mechanics. DPS all need to be standing on the proper side of the adds in the add phase. Healers will need to pay attention as well (unless you are the healer in charge of ball soaking).
When it comes to the add phase, make sure that you are past the add, and facing your camera towards where the balls are coming from (stand at “Blue” side, or the upper-left side of this photo). This will make it much easier to see and dodge mechanics! You can either achieve this by running past the add on your way from “Yellow” (right-hand) side, or run the long way around, passing Blue and then coming around to Skull (where the add is in the above photo). This is to prevent DPS and Heals from getting slammed in the back with rolling balls. The only people who should be towards Yellow side should be the tanks and the ball-soaking healer. Any DPS or non-ball-soaking healers on the red-cicled portion of the above image are standing in the wrong spot and could potentially cause a wipe. This will also help the healers, as people will be more closely grouped together, with nobody spread all the way back at yellow while DPSing adds.
Raid Leader Commentary: We’re going to become more hard-assy about people making mistakes that are basic and causing raid wipes. With 20+ people we need to start coming down hard on time wasters. You still get 3 chances before you’re sat, but we’re keeping a much closer eye on those 3 chances now.
Saturday: It’s not Digiorno, it’s Destruggle
More Kin’Garoth struggles. Some of the struggles of the week were due to an up-and-coming tank who is still getting solid gear (but you’re doing a great job and learning fast, so don’t feel bad!). We swapped tanks and had an easier – albeit not easy – time on Kin’Garoth, again because people are failing basic mechanics like balls avoidance.
After a one-shot on Varimathras, we decided to bang against Coven some more. We’re seeing better mastery of many basic mechanics from some, while others are continuing to get hit by daggers or fire blades.
Monday: Back to Basics and Heroic Lower Bosses
On account of our colossal screw-ups, we opted to dive into Coven before doing Aggramar. It was disheartening even to see seasoned raiders continually getting hit by daggers and blades in even normal Coven. It’s one thing to get caught out when there’s a Storm on heroic, but there’s no excuse for heroic Raiders to be caught out in normal. Sadly I don’t have logs for Coven as I got a later start before joining the raid than I intended.
Aggramar had a minor “oopsie” moment with tank swaps again, and then was downed easily. Argus was one-shot, too! We then took a quick break and decided to down heroic Garothi and look at some of the other lower heroic bosses as practice and loot chance. Unfortunately, we only took down Garothi due to some gear-checks on heroic Hounds, but that’s ok. Alt Night is all about learning, and we’ve definitely seen progress!
Monday also saw the promotion of Symderella to Raider rank, as well as Treeson fast-tracked to Raider rank (Treeson was formerly on Bloodscalp, but transferred to join the cool kids on Aerie Peak). You can check them out on the Raid Team page! I’ve also added Symderella, Treeson, and Qwaylas to the Wow Audit Spreadsheet to help them track their gear and progress.
In order to make things easier for Zextol, the raid leaders are going to be splitting up more of the chores and tasks that he has been handling previously. Quetzie will be the primary point of contact for Raid invitations and pre-raid questions (think qualifications, rules, confirmations, etc). Telanlan will be the Loot Master in all senses, dealing with not only Master Loot distribution but also personal loot trade rolls – you’ll be whispering him, not Zex, when you have a piece of gear you don’t need. Foxxie will be your general point man for more targeted questions about fight mechanics, class rotation, talent choice, and more.
Of course, none of the raid leads are locked into a particular role. Sometimes Telan may take over invites, Foxxie might have a better grasp on loot needs, and Quetzie is known for routine fight analysis. Overall, this is done to help Zex be able to focus more thoroughly on calling timers and explaining mechanics while also giving him more down-time before raid and in between fights to catch up on Real Life business.
Finally, always remember that if you have a question or a concern, you can contact any of the Raid Leads or officers within the guild to help you resolve the situation.
Also since I didn’t have a relevant meme for raiding this week, please enjoy this gentle reminder from our priests: