Stepping into the Arena: Corruption in PVP

This is a historical document detailing the Corruption borrowed power system from patch 8.3. While most of the information is no longer relevant since Shadowlands prepatch, some of the info may become relevant in the future should similar systems become a part of WoW again. This may contain excerpts regarding Corruption from some of the other pvp guides in order to keep the other guides more up to date.

Hey guys, Tiraffe here with a brief guide regarding corruption, corrupted gear and how to take advantage of it in 8.3 PvP, now that a bunch of tuning regarding corruption has recently passed (and hopefully I don’t have to update this). This will be in regards to all matter of PvP, but a good chunk of the analysis be in regards to arenas.

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Stepping Into The Arena: Advanced Concepts for Rated PVP

Hey guys, Tiraffe here with part 2 of my rated PVP guide. If you haven’t read intro guide to rated pvp, it’s recommended, but not necessary. This will cover more of the advanced concepts for higher rated PVP matches. (Think 1600-1800+cr). They’re still useful for all kinds of rated PVP, so feel free to keep reading.

List of WoW PVP terms:

https://www.wowhead.com/glossary-to-wow-pvp-terms

General PVP goals/requirements:

  • Combatant: Requires reaching 1400 in a rated bracket (2’s, 3’s or RBGs)
    • This is also the minimum rating needed to start progress towards the season’s PVP mount, which shows as a progress bar on the rated PVP tab in group finder
    • Hitting 1400 also means you start getting the option to pick rated PVP pieces from the Great Vault that around the same ilvl as gear from normal raid, in addition to any other parts of the Great Vault you’ve unlocked for the week. Increasing your rating beyond that will increase the ilvl when you hit the next bracket of rated pvp.
    • There is no separate Weekly PVP chest to worry about. Each Rated PVP section of the Great Vault requires earning an increasing amount of honor from rated PVP, which doubles as currency to purchase gear from the new PVP vendors.
  • In addition, those seeking the Elite PVP tmogs can get specific parts of the tmog at different rating brackets.

Table of Contents

  1. The Opener and Momentum
  2. The Line-of-Sight and Connecting to Your Target
  3. Going for a Drink
  4. The Arena Itself (Which Arenas Favor What)
  5. Pugging and Communication
  6. Arena Addons/Macros
  7. The Meta

Advanced Concepts:
This will cover most of the actual action within a single match, rather than most of the set-up seen earlier.

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Stepping Into The Arena: Intro to Rated PVP

Hey guys, Tiraffe here with another guide. This guide was originally written back in September/October during patch 8.2, but school got in the way and was eventually posted near the start of 8.3. For credentials, I hit 2400+ once in BFA season 2 and got the gladiator mount/title for that season, for those that care about that sort of thing.

In BFA, the goal of this guide was to help folks get Combatant or get the rank 2/3 of the Conflict and Strife Essence, with this being a ‘short’ guide to go over some basics. In Shadowlands, the goal of this guide is largely the same, introduce and familiarize those new to PVP to make their way to Combatant and beyond. Rated PVP in Shadowlands is less mandatory for those focused on PvE, as essences don’t work in the Shadowlands, but can still provide an alternative method to gearing and acquiring certain conduits and legendary recipes.

Arenas can be hard to get into, since pugs are usually looking for specific team comps, even if they’re looking to just get the conquest cap; pugs are are usually looking for someone that has similar or greater experience, similar to Raider.io scores for mythic+ dungeons. In addition, arenas have much smaller team comps consisting of either 2 or 3 players per team, so individual performance is just as important as knowing class matchups. This guide can help give some names to things you may have already seen in rated PVP.

Disclaimer: Reading a single guide won’t instantly guarantee success. Once you think you’ve got a handle on the concepts, go out and give them a try in a match.

If you’re new to rated pvp, make sure to get familiar with some of the pvp terms beforehand: https://www.wowhead.com/glossary-to-wow-pvp-terms

The requirements for the goals above are listed as follows:

  • Combatant: Requires reaching 1400 in a rated bracket (2’s, 3’s or RBGs)
    • This is also the minimum rating needed to start progress towards the season’s PVP mount, which shows as a progress bar on the rated PVP tab in group finder
    • Hitting 1400 also means you start getting the option to pick rated PVP pieces from the Great Vault that around the same ilvl as gear from normal raid, in addition to any other parts of the Great Vault you’ve unlocked for the week. Increasing your rating beyond that will increase the ilvl when you hit the next bracket of rated pvp.
    • There is no separate Weekly PVP chest to worry about. Each Rated PVP section of the Great Vault requires earning an increasing amount of honor from rated PVP, which doubles as currency to purchase gear from the new PVP vendors.
  • In addition, those seeking the Elite PVP tmogs can get specific parts of the tmog at different rating brackets.

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Defensives for Mythic Sivarra

This evening, Tiraffe and I peeled through the various defensive azerite traits available for the Mythic raiders for Sivarra. Many (most) of these are great across the board for the raid – many of these are also amazing in M+. Some of the poorly ranked ones may be better for other fights, or for M+, or for PvP. It’s important to be familiar with your spec when making these decisions.

It’s also important to note that many of these abilities require you to actively use specific spells – for example, Ursoc’s Endurance is useless if you’re not using Barkskin! Therefore, if you’re not using some of these abilities either on cooldown or as when is most effective, you may want to stick with the more passive traits listed, even if they’re in a lower tier.

Azerite Traits

A+ Tier:

Resounding Protection (stack when possible – this should be the default trait you look for)
Impassive Visage (excellent for constant damage fights like this one)
Death Knight – Runic Barrier
Demon Hunter – Thrive in Chaos (tank spec)
Paladin – Gallant Steed

A Tier:

Gemhide (tanks)
Death Knight – Cold Hearted
Demon Hunter – Soulmonger (Tank)
Druid – Ursoc’s Endurance, Switch Hitter (resto aff. only)
Hunter – Duck and Cover, Nature’s Salve (IF TALENTED)
Mage – Eldritch Warding
Priest – Sanctum
Warlock – Desperate Power
Warrior – Moment of Glory
Engineering – Personal Absorb-o-tron

B Tier:

Self Reliance (ranged)
Death Knight – March of the Damned
Mage – Quick Thinking (fire)
Rogue – Shrouded Mantle
Warlock – Lifeblood (you can prepot these!)

C Tier:

Longstrider
Hunter – Shellshock, Nature’s Salve (not talented)
Mage – Quick Thinking (frost), Cauterizing Blink
Monk – Strength of Spirit
Shaman – Serene Spirit, Ancient Ankh Talisman?
Engineering – Auto-Self-Cauterizer

F Tier:

Gemhide (everyone else)
Vampiric Speed
Self Reliance (melee)
Bulwark of the Masses
Demon Hunter – Thrive in Chaos (dps), Soulmonger (dps), Burning Soul
Druid – Reawakening, Switch Hitter (any except resto aff.)
Mage – Quick Thinking (arcane)
Monk – Exit Strategy, Sweep the Leg
Paladin – Stalwart Protector, Empyreal Ward
Priest – Death Denied, Twist Magic
Rogue – Footpad, Lying in Wait
Shaman – Pack Spirit
Warlock – Terror of the Mind
Warrior – Intimidating Presence, Bury the Hatchet

Defensive Talents

If you’re not sure what defensive talents to use, you should check Warcraft Logs and see what the top talents for your spec are. While the mythic raiders should already know what offensive talents are the best overall on a per-fight basis, a mythic progression boss might have different defensive requirements than you’re used to. This is also useful for the non-mythic raiders who may be unfamiliar with how to check their class’s top talent builds

Warcraft Logs Mythic Abyssal Commander Sivarra Reports

From that page, select your class and spec from the dropdown. At the top of the list, you’ll see “Top Talents”. You can look on a ‘row by row’ basis to see what most people take. Then, you can look on the right-hand side of the long list to see any variants. Perhaps some people are taking a slightly different talent. You can investigate further as to why. Maybe their group comp requires it, or maybe it’s personal preference.

You can also look at the top azerite essences (which follow the azerite powers, though are on the same row).

For non-mythic raiders, you can also change ‘mythic’ to a different difficulty. You can also change it to another boss (not marked on the image, but should be pretty obvious).

Weekly Raid Roundup (5/29 - 8/12)

Finally beating the past couple of weeks of procrastination, Tiraffe and Fokola put together a weekly raid roundup for both teams to review. The roundup contains 3 sections; 2 for each raid team and a section for improving an individual’s dps and some other small things to note.

Thursday/Friday Raid Roundup

Sivara (H/M)

Good: Comfortably meeting dps/hps requirement on Heroic.

Bad: Folks still dying to Overflow mechanic. This is happening for 2 reasons:

  1. Not enough people stacking on the Overflow target. 3 or more is recommended for heroic. We should have enough healers/ranged to cover this without having to have the rest of the melee move.
  2. Heavy Defensives/Immunities not being used when there’s mechanic overlap and/or 2 or less people are soaking. This is a direct result of not enough people stacking, since the teams lack a lot of immunity classes.

For Mythic, people need to dodge the overwhelming barrage to avoid getting unnecessary stacks and need to make sure they pop Unstable Mixture at 3 or 4 stacks. Overall damage could be higher. Azerite defensive traits should also be used instead of mobility to increase survivability.

Note: Outside of the start of the fight and whenever Inversion occurs, people should be better on stacking with their respective marks instead of being a continent away. Since Overflow happens more often than Inversion, it should be better to stack until it’s time to spread instead of the other way around. There’s also something about having more than 4-5 stacks at once, but it probably won’t kill by itself on heroic. Everyone that died last week was either soaking by themselves without a heavy defensive or stacked with just 1 other person and still died due to not using a defensive. Continue reading