MoD Notes for Heroic Sylvanas Positioning

Tiraffe here, this post should help those on the weekend team help sort out positioning and finish off Heroic Sylvanas.
Phase 1 Intermission:
Snapshot of pull 5 on Monday night, October 4th.
Healers should want to stand closer to the center of the room when the intermission starts (quadrant permitting) so they can stay in range of the rest of the raid. Doing so will increase the chance that one of the center arrows will end up on them. The center arrows usually die faster since there’s usually a big clump of them; the faster a healer’s arrow dies, the faster they can stand still can cast. It is okay to orient along where the center of the arrows are being dropped rather than the actual center of the room for the sake of staying in range.

Melee should be trying to get into melee range of someone else’s arrow while giving themselves enough slack to get pulled if their arrow is on the outside. Dps in general may want to hold onto dps cds through the 3rd set of chains (if 3rd chains actually go off), so they can quickly blow up the intermission chains.

Put yourself in a position where you can help each other the most.

Phase 2:

  1. Platform 1
    Don’t get hit by Darkness, stack beforehand and stay stacked until it’s called to move; don’t move early. Either use the gateway (if it’s placed, don’t be right on top of it) or pop a mobility (without getting hit). If you don’t have a focus macro set up to hit the gateway, just stand in range of the gateway, place your mouse over it beforehand, and hit it as soon as the call is made to move.

    As soon as Sylvanas casts her Wail, she’ll be immune again.
  2. Platform 2,
    Ranged (and ranged healers) stay on the brdige and need to stay stacked to make Darkness easier to dodge. Any ranged with Crushing Dread (purple circle) need to move up onto the chain and position themselves where the next bridge will be. Melee (and melee healers) continue as usual. Dps focus the Souljudge first, healers can dispel the dreads as soon as the Souljudge dies.

    Don’t forget about interrupting the caster mob, especially as the group leaves this platform.
  3. Platform 3
    Whole raid stacks on tanks and focuses the summoner (+ orbs). Summoner should be dead before the 2nd cast of orbs. The Goliath should then die around the time Darkness is cast. Don’t get hit by Darkness. Stack and Stampeding Roar to run out, preferably in the direction of the new bridge. (Gateway debuff usually comes off cd as well, but the area isn’t usually clean enough to find it when needed). Faster classes should try to get across the bridge as soon as it spawns, so that the group is spread on the bridge when Sylvanas does another Banshee Wail.
  4. Platform 4
    1 person needs to be responsible for getting the kick on Sylvanas, ideally a dh or monk who can get there and wait to kick it at the last moment. Raid stacks on the adds, Dreads will spread near the old bridge is. Dps focuses Summoner first. Mass Dispel the dreads once the Souljudge dies next. Sylvanas casts Darkness and Haunting Wave at the same time here. The raid won’t be stacked for this darkness due to dreads being spread already. Thrall spawns the new bridge shortly after the Souljudge dies around the same time, so dodge Darkness as best you can and get across the bridge asap.

    Healers can dispel Crushing Dread on this platform if someone goes above 7 stacks before the Souljudge dies.
  5. Platform 5
    Same as the last platform, someone will need to rush over and ready the interrupt while the rest of the raid catches up. There’ll be a melee stack on boss and a ranged stack for Darkness. The boss will also cast Haunting Wave while on this chain, where melee and tanks will need to run out. Depending on how quickly Sylvanas is dying, she’ll leave early. The main goal here is to have everyone alive in phase 3, folks with offheals should throw them onto any people with the Darkness debuff once Sylvanas leaves. Use the adds that spawn during the phase change to get some extra resources as well. Any dead in phase 2 will have their corpses brought to the platforms in phase 3.

    Try to refresh dots on Sylvanas right before she leaves; she’ll take damage during the p2 intermission.


Phase 3:

Phase 3 Heroic introduces the Banshee’s Fury mechanic, which is a raidwide damage cast Sylvanas does. Fury does additional damage (about 10k) for every instance of puddle dot (Banshee’s Bane) on someone in the raid when Fury’s cast finishes.

Don’t forget that moving between platforms requires walking off the blue edges of the platform, marked in blue here. Lust on 3rd platform. Boss dies once she goes below 50% health. F

or the phase itself, there are 3 goals here:

  1. Tanks manage puddles created by Banshee’s Bane, the rest of the raid avoids them when possible, and healers dispel the tanks once the tanks are in position in a corner (preferably the corner(s) with no jump lines). – This will also require a tank/healer going to the 4th platform to clean up the puddles after Sylvanas casts Banshee’s Bane the 1st time.
  2. Folks with Wailing Arrow need to pop mitigation and jump at the last second with their arrow on the 1st, 2nd and 3rd platform. The tank that gets Wailing Arrow will also need to grab the puddles on the next platform before jumping back (if possible) while popping mitigation. On the 4th platform, Wailing Arrows go to where Skull is, with the rest of the raid near the jumpline by green.
  3. Spread for Darkness/Banshee Wail and Stack for Banshee’s Fury. If the puddles are being taken care of properly, there should be enough space for the raid to comfortable spread. The Darkness targets 2 people each, so everyone needs to be ready to avoid it. For Banshee’s Fury, there needs to be no one with the Banshee’s Bane debuff when the cast finishes. Anyone that picks up the puddle debuff needs to go to a non-jumpline edge of the platform and wait to get dispelled. Priests can finish a Mass Dispel in the back-half of her cast to dispel any stragglers that accidentally grabbed puddles; dispelled puddles have a brief period where they can’t be picked up.
Keep note of the timers for when to spread, stack and pop cooldowns. Don’t pop a dps cd right before she casts Darkness.


Heroic Raid Team Interest Meeting this Saturday, July 3rd

There will be an interest meeting if you wish to be on the Weekend Heroic Team (AKA Peepo’s Pals) this Saturday, July 3rd, at 5pm EST. If you can not make it, but want to raid heroic difficulty, please reach out to Peepo on our Discord. For the forseeable future, Peepo’s Pals will be raiding on Saturdays starting at 5pm EST and Mondays at 7pm EST for three hours each night.

New Monday Evening Guild Event: Mythic Keystones!

Zurro will be hosting a new mythic keystone event on Monday evenings. Please see his message below about the details:

Shadowlands Keystone Event Monday 7pm-9pm est. (group starts forming at 6:30pm est)

ilvl 205+ for 10s-12s
ilvl 210+ for 13s-15s
Fully enchanted and socketed
Suggested flasks, potions and food
Be in discord

The main goal of this event is to help people get the Keystone Master and Keystone Conqueror achievements. As a secondary goal hopefully this event can provide a gateway for people interested in learning how to be successful in mythic keystones (strategies, routes, how to handle certain affixes and what mobs to CC or skip for each shadowlands dungeon).

Some reminders:

All of MoD Rules and Regulations apply to this event.

1. Everyone’s knowledge is different. Basic knowledge for you might be new information for others. With that said please approach questions with respect and without condescension. Patience with mistakes/wipes is also greatly appreciated.

2. Players are not required to trade end of dungeon loot. Everyone is free to do as they please with their loot.

3. The hope is to be able to complete 2 dungeons. You don’t have to stay for the entire event but if you have a prior engagement please be considerate and make sure you’ll have enough time to finish one or both dungeons. (I.e. if the event starts at 7pm and you have plans at 7:30pm maybe starting a key isn’t the best idea.) If you come late to the event, based on groups, joining a group may be difficult.

4. Getting a timed 15 key is not guaranteed. The keys for the event are the keys from the people attending the event. In the beginning I expect 15 keys to be limited and 10s-14s more readily available. As the event grows the amount of 15 keys available each week should hopefully increase. Players who have higher keys (16+) will not be forced to lower them to 15s. If they don’t mind they are free to do so but it is not expected.

If you have any questions about the keystone event, please use the #keystones discord channel. There will be a pinned spreadsheet in the keystone channel if you wish to track your KSM progress.