Wednesday: Single-Target Boss Runs

Whether by plan or by accident, Wednesday was spent working on single-target bosses we haven’t gotten many kills on.

Imonar the Soulhunter had a late wipe on account of too many dying during the bridge crossings; 3 died before the first one was complete, and too many died on the second crossing. Some people also criss-crossed lasers. By contrast, the second run (and subsequent kill!) had nobody die from either bridge crossing or lasers, so there was much improvement.

Kin’Garoth was more of a struggle. Too many people are not moving fast enough – maybe to Ruiner, maybe away from purple balls, maybe moving their mechanics to the outside edge. Eventually, we had to cull a few people just to get a kill on the boss. Raid Leader Tips: Look around! Be alert! You need to be incredibly cognizant of the location of other raid/party members. Much like Coven, running into one of your allies can lead to both of your deaths from botched mechanics.

Remember, there’s a set timer for when he can and cannot take damage:

0:00: Kin’Garoth Damage
0:30: first add phase
1:10 : Kingaroth open to dmg
2:30: 2nd add phase
3:10: Kin’garoth open to dmg
4:30: 3rd add phase
5:10: Kin’Garoth open to dmg

This means you should use 30 second cooldowns at the start of the boss fight; 1 minute CDs when he opens up to damage after the first adds; 2 minute cooldowns on the first add phase; and 3 minute cooldowns at the second add phase. Alternatively, you could use your 3 minute cooldowns on the first add phase, to have it up for the 3rd add phase. RLs may be revisiting strategies on this boss.

Wednesday’s Warcraft Logs

Saturday: More Coven Practice and Easy Kills

Unfortunately, our planned “hand picked” group had too many absent members, so we ran with a group that included several people we did not anticipate running with and who were not as well prepared for the boss fight (I was also on an unfamiliar computer. RIP my timers and addons). We never progressed past 50% health on the boss. We still have a lot of people dying to avoidable damage. But, there was much better organization on add kills (assuming the RNG wasn’t poor in combination with Storm). We also had 2 people go from being the most killed last week to being some of the least killed, so it shows great improvement and that practice does work. With luck this week we will down the boss.

After it became apparent that there wasn’t going to be any real progress on Coven beyond 50%, we brought our spirits up a bit by doing some quick kills on Eonar and High Command. Eonar was about the cleanest and fastest we’ve ever done it – most mobs didn’t even make it to the tree. High Command was likewise very clean – only one (late) death throughout the whole fight from too much bomb damage.

Raid Lead Comments: if you intend to ever do Heroic Coven with us, you should be practicing Heroic Coven in other groups during the week. Also, we will start running Normal Coven on Mondays so people practice the Normal mechanics.

Saturday’s Warcraft Logs

Monday: Alt Night and Cheevo-Chasing

Monday was a good night all around. There was one wipe the whole night, on Aggramar, from a “whoopsie” tank moment where adds did not get repositioned. Otherwise, clean throughout. This says good things about some of the up-and-comers, as well about the patience and skill from our seasoned raiders. On a side note, alt-night Argus often takes us over 10 minutes. For  a fast kill, we should consider lusting at the beginning of the fight, just to get his HP pool down.

Most interesting, we got the present members a few achievements towards Glory of the Argus Raider. Specifically, we did Worm-Monger, Hounds Good to Me, and Spheres of Influence.

Monday Warcraft Logs (not useful on Garothi or Felhounds)

Wow Audit Spreadsheet

Do you feel like you can’t keep track of your gear, or what your next goal should be? Maybe the Wow Audit Spreadsheet can help. Take a look at this post on another useful tool for Raiders.