Ministry of Defense guild Champion Tupac recently got the Sanctum Gloomcharger’s Reins during the Sanctum of Domination normal raid run. Come for a chance to get yours every Sunday! Raid starts grouping at 12:30PM EST.
From now until midnight on November 6th, submit screenshots of your character in costumes according to theme! At the end of the submission period, we’ll hold a public vote on this page all throughout Hallow’s End. On November 18th, we’ll reveal who the winners of each category are, and who will walk away with the top prizes!
Best in Show
Pull out all the stops and show us the costume you think will impress us most!
Scar us with the ugliest, mish-mashiest, or gaudiest transmog you can come up with.
Show off your class with the Venthyr!!
Blend in with the nature lovers over in Ardenweald!
Tiraffe here, this post should help those on the weekend team help sort out positioning and finish off Heroic Sylvanas.
Phase 1 Intermission:
Healers should want to stand closer to the center of the room when the intermission starts (quadrant permitting) so they can stay in range of the rest of the raid. Doing so will increase the chance that one of the center arrows will end up on them. The center arrows usually die faster since there’s usually a big clump of them; the faster a healer’s arrow dies, the faster they can stand still can cast. It is okay to orient along where the center of the arrows are being dropped rather than the actual center of the room for the sake of staying in range.
Melee should be trying to get into melee range of someone else’s arrow while giving themselves enough slack to get pulled if their arrow is on the outside. Dps in general may want to hold onto dps cds through the 3rd set of chains (if 3rd chains actually go off), so they can quickly blow up the intermission chains.
Don’t get hit by Darkness, stack beforehand and stay stacked until it’s called to move; don’t move early. Either use the gateway (if it’s placed, don’t be right on top of it) or pop a mobility (without getting hit). If you don’t have a focus macro set up to hit the gateway, just stand in range of the gateway, place your mouse over it beforehand, and hit it as soon as the call is made to move.
Ranged (and ranged healers) stay on the brdige and need to stay stacked to make Darkness easier to dodge. Any ranged with Crushing Dread (purple circle) need to move up onto the chain and position themselves where the next bridge will be. Melee (and melee healers) continue as usual. Dps focus the Souljudge first, healers can dispel the dreads as soon as the Souljudge dies.
Whole raid stacks on tanks and focuses the summoner (+ orbs). Summoner should be dead before the 2nd cast of orbs. The Goliath should then die around the time Darkness is cast. Don’t get hit by Darkness. Stack and Stampeding Roar to run out, preferably in the direction of the new bridge. (Gateway debuff usually comes off cd as well, but the area isn’t usually clean enough to find it when needed). Faster classes should try to get across the bridge as soon as it spawns, so that the group is spread on the bridge when Sylvanas does another Banshee Wail.
1 person needs to be responsible for getting the kick on Sylvanas, ideally a dh or monk who can get there and wait to kick it at the last moment. Raid stacks on the adds, Dreads will spread near the old bridge is. Dps focuses Summoner first. Mass Dispel the dreads once the Souljudge dies next. Sylvanas casts Darkness and Haunting Wave at the same time here. The raid won’t be stacked for this darkness due to dreads being spread already. Thrall spawns the new bridge shortly after the Souljudge dies around the same time, so dodge Darkness as best you can and get across the bridge asap.
Same as the last platform, someone will need to rush over and ready the interrupt while the rest of the raid catches up. There’ll be a melee stack on boss and a ranged stack for Darkness. The boss will also cast Haunting Wave while on this chain, where melee and tanks will need to run out. Depending on how quickly Sylvanas is dying, she’ll leave early. The main goal here is to have everyone alive in phase 3, folks with offheals should throw them onto any people with the Darkness debuff once Sylvanas leaves. Use the adds that spawn during the phase change to get some extra resources as well. Any dead in phase 2 will have their corpses brought to the platforms in phase 3.
Phase 3 Heroic introduces the Banshee’s Fury mechanic, which is a raidwide damage cast Sylvanas does. Fury does additional damage (about 10k) for every instance of puddle dot (Banshee’s Bane) on someone in the raid when Fury’s cast finishes.
Don’t forget that moving between platforms requires walking off the blue edges of the platform, marked in blue here. Lust on 3rd platform. Boss dies once she goes below 50% health. F
or the phase itself, there are 3 goals here:
Tanks manage puddles created by Banshee’s Bane, the rest of the raid avoids them when possible, and healers dispel the tanks once the tanks are in position in a corner (preferably the corner(s) with no jump lines). – This will also require a tank/healer going to the 4th platform to clean up the puddles after Sylvanas casts Banshee’s Bane the 1st time.
Folks with Wailing Arrow need to pop mitigation and jump at the last second with their arrow on the 1st, 2nd and 3rd platform. The tank that gets Wailing Arrow will also need to grab the puddles on the next platform before jumping back (if possible) while popping mitigation. On the 4th platform, Wailing Arrows go to where Skull is, with the rest of the raid near the jumpline by green.
Spread for Darkness/Banshee Wail and Stack for Banshee’s Fury. If the puddles are being taken care of properly, there should be enough space for the raid to comfortable spread. The Darkness targets 2 people each, so everyone needs to be ready to avoid it. For Banshee’s Fury, there needs to be no one with the Banshee’s Bane debuff when the cast finishes. Anyone that picks up the puddle debuff needs to go to a non-jumpline edge of the platform and wait to get dispelled. Priests can finish a Mass Dispel in the back-half of her cast to dispel any stragglers that accidentally grabbed puddles; dispelled puddles have a brief period where they can’t be picked up.